Daniel Piers
I have always loved video games. Halfway through my senior year in high school I realized that game development wasn't some unattainable dream job; I could actually do it for a living. I had always been good with computers, so I decided I would become a game programmer.
Over the 13 day winter break I taught myself Calculus I; my Christmas presents that year were an Intro C++ book and C++ for Game Programmers. I took AP Calculus II class in the spring while I was teaching myself C++, and I took Linear Algebra in my first semester at the University of North Texas.
The next summer I attended the Game Education Summit @ SMU and I started working on my first game. Colour (XNA) was submitted for Dream-Build-Play 2008, and it rightfully received no awards, recognition, or critical acclaim.
Since then I have made a few other games; on Windows, iPhone, and the Xbox 360. I started saving up for a GDC pass in '08, and I had the money/opportunity to go to GDC '10 with an All Access Pass. I went to a bunch of amazing sessions, learned a ton of cool stuff, and met lots of cool people.
I have only been programming for a few years now, but I'm young (20) and I'm getting better. I plan on graduating in December '10 with a BS Computer Science and a Game Programming Certificate from the University of North Texas.
Resume (.docx)
Resume (.pdf)